| base_image | formation |
| |- bullet | |- inv_formation |
| |- enemy | |- gal_fromation |
| |- explosion | |
| |- player | |
| gal_attack | |
| text_msg | |
| stars | |
| menu |
|
base_image is the basic sprite class.
bullet, enemy, explotion and player classes are derived from base_image class. inv_fromation and gal_formation are derived from formation class. The gal_attack, text_msg, stars, and menu are independent. For each class the first two parameters are RLE_SPRITE **dt and BITMAP *dst that hold the RLE_SPRITE * vector and destination BITMAP pointer. |